

Its twice more stronger and tougher than the average Screw and can go toe to toe with the WarBot and win. This is the big brother of the Screws only found in the deepest parts of the Nebula. They can become a useful damage sponge with the help of the Scrambler. The Stapler and Zapper combo is an effective method of dispatching them if fighting one is unavoidable. Also seal off any rooms containing a screw in order to effectively trap it. The zapper is highly recommended if you’re in a derelict that have more than a few Screws in them. If you’re planning on fighting it with a pistol you’ll only waste ammo so your beast option is to avoid it by all means. When attacking, it bursts bolts from its body towards you and the bolts are capable of bouncing of walls making it difficult at avoiding damage from it. It’s tough, mean, slow, and takes a lot of pepper to bring down. This is one enemy you do not want to be caught with in the same room. Your best options are either lure them towards large rooms where you can safely disposed of them, seal the rooms with the rifts that spawn them, or find a HAB room on a ship and purchase hazard immunity from the contaminants remover. If encountered in large numbers they can leave narrow corridors impassable without getting radiation on you. These jaundiced relatives of the Tourists are less explosive than their bluer cousins but they move a bit faster and have a habit of leaving an irradiated spot that persists forever from where they exploded. There is also a special trait called “Tour Guide” that makes them mostly harmless to you, if you’re lucky enough to find it. Just remember to steer clear of the blast zone since being near it can cause minor damage. If you want to save ammo you can walk up to them to trigger their detonation and run like **** before they explode. They can be triggered to explode with one shot from a pistol which is useful in destroying any enemies near the Tourist like gunpoints or other Tourists. Once they spot you, they will move towards you and once in range they began to glow and shake violently for a moment before exploding in a large area dealing heavy damage. These glowing blobs are hard to miss with their sloshing noises and their pitifully weak health but this masks their true threatening quality, as living bombs. Any explosive weapon is recommended when dealing with large numbers of them.

Either switch to the Stapler or the Spiker to deal with them. These are stronger versions of the regular Juve who are the same in every aspect but with more health, meaning that it will take more than one Regulator headshot to kill them. Bushwackers are useful with setting up traps to cover your rear. The best weapon to use is the Regulator since it can kill them in one headshot. They make “Tap Tap” noises when walking around idle and like all enemies start hovering when attacking. Although they are small, they are fast on their feet and can employ hit and run tactics causing you to potentially waste ammo when attacking them. These small rude guys are the second weakest enemies in the nebula. Its best to use stronger weapons like the Stapler to one shot it and always have some explosives when they’re too many of them to pick off one at a time. It is also are capable of shooting a volley of two shots in each attack. This first class Janitor is first encountered in the third depth level of the nebula and is much sturdier than it’s weaker cousins. Bushwackers and Bangers can easily dispatch large groups of them and poison spikes can kill one with only one spike. Any primary weapon is recommended when facing one. Its main weakness is th head so aim at it to deal extra damage. Then it begins shooting bolts of energy at you from the head dealing a fair amount of damage while chasing you down.

Once it spots you, the face starts glowing and it starts hovering in the air. When idle, it walks around the room making stepping noises. The Janitor is one of the first low tier opponents you will encounter in the nebula. Hopefully this guide will help you find the best approach and help you survive them. These unfortunate foul-mouthed souls were somehow mutated in the nebula and have gained abilities that can be a real pain in the *** when encountering them. The “citizens” of the nebula are the main opposing force when salvaging the derelicts in the nebula.
VOID BASTARDS PATIENTS HOW TO
Void Bastards: How to Get and Save Ammo.This is my first guide and feedback is welcome. A guide on whats the best approach against the enemies or “Citizens” of the Nebula based on my experience.
